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BeastMaster Basics
Requested and Answered by Crimsonwolf on 29-Oct-2006 22:08 (1497 reads)
BeastMaster is an Advanced Job that requires you to unblock it before you can play the role. To unlock it you have to achieve at least a level 30 and complete the BeastMaster Quest.

FFXI Beastmaster Advantages
With their unique ability to cast 'control' over enemy beasts they can make an army of their own and be well in control, both in parties and alone.

The idea is that the The FFXI BeastMaster casts spell over beasts of equal or lower 'level' than himself. The pets fight on orders and often do the tanks job for their master. This continues until they die, your duration of control expires or the pet breaks the spell and becomes the antagonist again.

FFXI Beastmaster Disadvantages
Occasionally, it is possible to have control over beasts of higher levels but these are very likely to attack you if they break your spell. You can count on it that if a pet does break away, it is going to do it at the most inopportune moment possible!

Beastmasters and FFXI Parties
Final Fantasy XI BeastMasters can lead their own party in a party! They can have the pets take on the tanks jobs, or they can use them as attackers. Most Beast Masters like to solo as they are perhaps the only class that can solo even at 70!

Part Time Beastmasters
FFXI BeastMasters do well with all kinds of melee fighters. Thief, Warrior, Paladin and Monk all add to their survivability and melee. The option of White Mage is interesting, because with that they can heal and keep their party going strong for longer periods of time.

FFXI Beastmaster Race Issue
They are a versatile class so any race would do. Strenghten them according to your race's plus points to excel. Enjoy!

FFXI Beastmaster Starting Stats
Race/Specs HP MP STR DEX VIT AGI INT MND CHR
Hume 30 0 6 7 6 5 6 6 8
Elvaan 32 0 7 7 7 4 5 7 8
Galka 35 0 7 7 8 5 6 6 7
Mithra 30 0 6 9 6 6 6 6 7
Tarutaru 26 0 5 7 6 6 8 6 8

Job Abilities
Job abilities mean special strengths which are unlocked after the required number of levels are completed. These can be reused after a specific amount of real-life time has passed (re-use time for each ability is different).

Command Abilitys:

Familiar Lv1 120min Charms last longer, strengthens the pets for 30 min
Charm Lv1 15sec Tames a beast to fight on your orders for 5 min
Fight Lv1 10(sec) Your pet will attack the target you set for it.
Gauge Lv10 30(sec) Gauges if a monster can be tamed to a pet
Heel Lv10 10(sec) Stops the pet form attacking
Reward Lv12 3min Feeds the pet to restore its health
Stay Lv15 10(sec) Commands the pet to sit tight while you venture somewhere
Call Beast Lv23 5min Calls the beast using broth as bait
Sic Lv25 2min Pet uses special attack
Tame Lv30 10min Makes taming beasts easier by calming them
Killer Instinct Lv75 15min Grants your pet's Killer effect to party members within area of effect.
Feral Howl Lv75 15min Terrorizes the target.

Passive Abilitys:

Wide Scan Lv1 Scans the area for monsters, revealing them on the map.
Vermin Killer Lv10 Gives you an edge when fighting vermin.
Resist Slow I Lv15 Gives a slight resistance to the Slow effect.
Bird Killer Lv20 Gives you an edge when fighting birds.
Amorph Killer Lv30 Gives you an edge when fighting amorphous creatures.
Resist Slow II Lv35 Gives a slight resistance to the Slow effect.
Lizard Killer Lv40 Increases your damage against lizards
Aqua Killer Lv50 Increases your damage against water based creatures
Resist Slow III Lv55 A Little More Resistence to Slow
Plant Killer Lv60 Increases your damage against plants
Resist Slow IV Lv75 Increases resistance against slow.
Beast Affinity Lv75 Increases the level of pets summoned with Call Beast.
Beast Healer Lv75 Enhances the regen effect of Reward.


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